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Apr 28 20:35 UTC

Show HN: I wrote a DOOM clone in my own programming language (spectrelang.org)

5 points|by pizza_man||3 comments|Read full story on spectrelang.org

Comments (3)

3 shown
  1. 1. MichaelBollox||context
    nice
  2. 2. Panzerschrek||context
    > At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

    It's not how Doom works. It's more like Wolfenstein 3D.

  3. 3. pizza_man||context
    which is literally what I said.