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Apr 28 22:14 UTC

Show HN: Vibe-coding video games with Claude (Day 14: Tetris) (gamevibe.us)

6 points|by pzxc||3 comments|Read full story on gamevibe.us
I used to run a flash games website (SWF files) years ago. I've made a few games of my own. I'm also an avid gamer and love to play games of all kinds.

I'm also a software engineer, and a few days ago I decided I wanted to run a games website again. So I bought the domain gamevibe.us and with the help of Claude I've been vibe-coding one video game every day since.

Happy to answer questions, take feedback, etc

Comments (3)

3 shown
  1. 1. devrundown||context
    Cool idea, curious to know what language/framework you are using for the games.

    Would also be interesting to see the prompts used to create them.

  2. 2. pzxc||context
    React/vite frontend, .NET API backend. A few of the games are canvas-based, but most of them are just API calls (the turn-based games). This one is live-action so it's using websockets (SignalR)

    If you flip through the games, sometimes I share the prompts used (text at the bottom of each page is like a blog entry), especially when I'm able to make a solid game with a single prompt. A few of the games have taken multiple prompts though.

  3. 3. 4l3x4f1sh3r||context
    Funny implementation of Tetris, but the sound is annoying. The loop is too fast and too short. But I like it, besides that :)