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Apr 29 02:50 UTC

The Super Nintendo Cartridges (2024) (fabiensanglard.net)

171 points|by offbyone42||29 comments|Read full story on fabiensanglard.net

Comments (29)

29 shown
  1. 1. ghstinda||context
    They were a big step up from the original nintendo cartridges we blew in and wiped with alcohol to keep Tyson winking, but I went the Sega route as Genesis was a better system at the time, but that of course is debatable. Happy people still are interested in the archaic gaming systems.
  2. 2. ericrallen||context
    I may be a biased Genesis Kid, but SEGA was always ahead of its time.
  3. 3. moepstar||context
    ...much to their detriment, sadly.

    R.I.P. Dreamcast, R.I.P. 32x, R.I.P. Mega CD, R.I.P. Saturn...

  4. 4. epcoa||context
    Not sure how any of these except maybe the Dreamcast (and then not by that much - it was almost literally a contemporary arcade board clone) were examples of “ahead of its time”.
  5. 5. actionfromafar||context
  6. 6. pipes||context
    I bought a DC on launch week, it's one of my favourite consoles of all time. I still own one. But what has bleemcast got to do with what the parent said?
  7. 7. actionfromafar||context
    To demonstrate how powerful and far ahead it was.
  8. 8. epcoa||context
    The Dreamcast charm is partly how simple it is, a jellybean CPU. The PowerVR is competent but it’s not outside the norm for 3D accelerators of the period (and there was a mass produced PCI card available of it). Nothing about the Dreamcast is exotic. Though the pack in modem and VMU are neat (did say “maybe” for the DC). GD-ROM vs DVD was obviously a dumb move. Perhaps Sega didn’t have the war chest to loss leader a DVD Dreamcast (they didn’t have the vision either at that point).

    A technical demo like Bleemcast doesn’t demonstrate how far ahead something is, it has to be seen relative to the hardware of a similar generation. Having said that the PS2 which had some early programming hiccups would go on to eat DC’s lunch.

  9. 9. Grazester||context
    ...and PS2 eating the DC's lunch has more to do with Sega and their terrible decisions made in prior generations that burnt retailers and consumers alike than anything else. The things the PS2 had going for it at launch was a cheap DVD player(yes Sega didn't have the money for this. They were very close to bankruptcy at the time) and Sony's hype.
  10. 10. dosisking||context
    PC Engine was also ahead of its time, actual 8-bit games on CD-ROM!
  11. 11. dfxm12||context
    Given its age and considering early games on the system, it's amazing how good the street fighter II’ port is.

    NEC made some good looking console hardware for the Japanese market too.

  12. 12. Hackbraten||context
    Sega was also the first console manufacturer to use Blast Processing.
  13. 13. CableNinja||context
    Sega was also the pioneer of online gaming, in a sense. SEGA channel was a service provided by your cable company. You got an adapter that went into your SEGA and had a coax that went to your tv box. Every month you get access to 20-40 games, all of which were a range of titles everyone could enjoy. There was no multiplayer, except locally. You could even plug in games you owned without removing the adapter. Also had the bonus of the ability to play the sonic version with the red sonic, by plugging in one of your sonic versions, when the adapter had the red sonic game expander available in its game list.

    To me it still holds as one of the coolest technologies (aside from a computer of course) from my childhood. Managed through tv channel sideband data.

    https://en.wikipedia.org/wiki/Sega_Channel

  14. 14. ButlerianJihad||context
  15. 15. kilpikaarna||context
    Pfft, only 52 simultaneous colors vs 256!
  16. 16. ChrisArchitect||context
  17. 17. bombcar||context
    Darn I saw April 24 and thought it was this year.

    I need my quake book!

  18. 18. lightedman||context
    On the S-RTC, it was used in that specific game to control time ruin events. When you start the game you're asked to input date and time, and from there the game tracks time to enable certain events.
  19. 19. beezlewax||context
    The softer curved design of the PAL versions of these cartridges casings always appealed to me more than the chunky ones sold in the US.

    I never understood why they were different though.

  20. 20. pezezin||context
    The PAL SNES just reused the curved design of the original Japanese Super Famicom. I also find it way more appealing than the US version, but I grew up in Europe, so it is the one that I saw back in the day.
  21. 21. wk_end||context
    FWIW I grew up with the North American design and I still find the JP/PAL design nicer.
  22. 22. AussieWog93||context
    I'm the opposite. Grew up in Australia (with a 64, to be fair), love the US design. Our ones can't be stacked, and are missing top labels. A collector's nightmare!
  23. 23. rcfox||context
    Could be to highlight their incompatibility?
  24. 24. Cpoll||context
    Fun fact: Modding an NA SNES to play Japanese games is one step: use some needle-nose pliers to break off a small plastic tab in the cartridge slot.
  25. 25. neuroelectron||context
    Marketing basically. They wanted the console to look more like video equipment and less like a toy. This concern was because of the video game crash of '83
  26. 26. 10729287||context
    US market was huge and US subsidiairies could impose their very own vision to HQ. It’s been the case for a lot of vg companies in those days. Check Capcom. Plus everything must look badass in the states, especially as the Genesis (Megadrive) was king back then there and looked way more mature.
  27. 27. HardwareLust||context
    Thank you, really interesting post!
  28. 28. drzaiusx11||context
    Shoving extra chips for bank switching, co processors, and license protection bypasses had been in play since the Atari days (although 2600 had no lock out/cic chips.) NES did though.

    My personal favorite was the hack on some NES carts that would use a "stun gun" approach to the 10NES lockout chip for loading unlicensed carts onto the console. They'd literally charge up a capacitor to spike a shock to the chip to "stun" it long enough to boot the rom. Classic stuff.

  29. 29. drzaiusx11||context
    The 2600 had carts with SuperCart/SARA chips added to double the consoles ram (to a whole 256 bytes!)

    The 2600's Pitfall II cart even added their own co-processor (Display Processor Chip/DCP) providing advanced music generation, improved graphics handling, and increased data storage.

    I truly love the ingenuity involved in enhancing and prolonging the life of game systems and the bypassing of inherent limitations. True hacks in the literal sense. Some beautiful, some funny (in retrospect like the stun chip I mentioned.)